A downloadable game for Windows

Developed live at : https://twitch.tv/upharielangel
Join our discord at : https://discord.gg/924H5BsFwD

Premise

  • 2048 but it’s a turn-based roguelike.

Mechanics

  • The goal is to move through rooms by defeating waves of enemies. 
  • The map is randomly generated on each run, but rooms become progressively more difficult as the player approaches the final boss. Players can see what type of enemy each room will spawn on the map - normal, mini-boss, or boss. The player chooses their route through the map at the beginning of a run, but can modify their remaining route at any point during the run.
  • Combat is turn-based. In each room, enemies spawn 6 spaces away from the player and approach using two lanes. On the player's turn, the player can perform 3 actions, aka swipes of the tile grid. After each player turn, the enemies' turn counter increases by one. If an enemy's counter reaches their speed stat, the enemy moves one space closer to the player, or attacks the player if within range.
  • Tiles have eight different types, with each type having a different fusion effect. Each type corresponds to one of eight different player stats. Having a higher stat means more tiles of that type will spawn on the tile grid. Player stats can be increased by leveling up using XP gained from killing enemies. The player’s XP multiplier starts at 1 and gains 0.1 each time an enemy is killed, but is reset to 1 upon taking damage.
  • Tiles can be fused when they have the same tier, regardless of whether they are the same type. Moving one tile into another will fuse the two tiles. The resulting fusion rises to the next tier, and keeps the type of the original tile that was moved into. 
  • If the grid is full and the player attempts a swipe with no legitimate fusions, the entire row of tiles being swiped into will be destroyed.
  • Once a room is cleared of enemies, the player may reorganize their tile grid using the remaining actions in their current turn, plus 3 additional turns' worth of actions. After this, the player moves on to the next room on their chosen route.

Relics

  • Relics are items with varying effects, ranging from stat modifications to passive abilities. 
  • Players pick one relic at the start of each run. Players may choose an additional relic each time they beat a mini-boss.
  • Each relic has a rarity level which determines the chances of that relic appearing as a choice. 
  • For information on the effects of each relic, hover your mouse over the relic.

Tiles

  • Attack tiles deal damage to enemies when fused into another tile, or when another tile fuses into them. Damage done equals the tier of the pre-fused attack tile. Fusing two attack tiles with each other will deal damage total to the combined tiers of the two attack tiles prior to fusing.
  • Defense tiles give temporary shield points when fused into another tile, equal to the tier of the pre-fused defense tile. Shield points disappear at the start of your next turn if not used.
  • Healing tiles restore health when fused into another tile, equal to the tier of the pre-fused health tile.
  • Sneak tiles give temporary dodge chance as a percentage when fused into another tile, equal to 10x the tier of the pre-fused sneak tile. Dodge chance resets at the start of your next turn.
  • Slug tiles do nothing without the helix fossil relic. If you have the helix fossil relic, slug tiles give XP when fused into another tile, equal to the tier of the pre-fused slug tile. (every point of slug also gives a boost to your final score)
  • Speed tiles return one action to your turn when fused into another tile, regardless of the tier of the speed tile.
  • Critical tiles double the damage of the next attack you perform when fused into another tile, regardless of the tier of the critical tile. This effect can stack, but will reset after your next attack.
  • Mimic tiles act as if they are the same type as the tile they're being fused with, resulting in whatever effect that tile type would've had.
  • Certain enemies can spawn tiles with different types, such as poison, sticky, or uncombinable. To see what an enemy spawned tile does, hover over the tile.

Update Log

Update 0.5.0 - Death Metal Update

  • added a new class Death Metal with it's own class specific tiletypes and relics
  • added 13 new relics 2 of which are shared with the base class (now named RocknRoll)
  • added an accidentally cut elite
  • added a back and options button to the escape menu
  • added a fullscreen toggle
  • added an incoming enemy indicator
  • rebalanced the map so easier rooms would spawn for the first 3 encounters
  • guarantied the spawn of elite rooms at least every 2 lines
  • moved relic obtention at the end of the first room
  • added a shining animation to relics when they activate
  • added a death animation to enemies
  • added a shining animation to shielded elite when shield triggered
  • changed UI Layout and background image
  • added hint tooltip when hovering over relic button during the selection screen
  • changed erroneous descriptions of relics and UI(Attacks,Ominstone,Sharp Rock)
  • improved performance by getting rid of multi load in functions
  • bug fixed uncombinable tile to not be cheesed without spending any actions, that also slightly buffed them

Update 0.4.0 - Stacking Attack Update

  • Attack is now stacked and only dealt at the end of a turn
  • Damage no longer pierces
  • added Textures for all the currently added relics
  • added Textures for achievements
  • added 6 new relics linked to achievements
  • changed the way the shielded enemy works
  • nerfed the shielded enemy's life
  • nerfed the bosses' hp by half
  • buffed Sleeping Elite's life
  • Bug Fixed on the Splitting Geode boss, it stopped doing damage after split
  • Bug Fixed Wet Talc applied to slug tiles instead of Heal Tiles
  • Bug Fixed Win screen where you could still move after the score was shown

Update 0.3.0 - Music and Achievements Update

  • Added Music and an option to turn it up or down
  • Added an Achievement Screen, all the achievements on it are saved to your game File and will most likely give additional Relics once they are made

Update 0.2.3 - Score Update

  • Added a bunch of different possible achievements that will give you additional score (annoy me enough, and I'll just add a list of the possible ways to get score)
  • Added a Highscore that is saved in memory

Update 0.2.0 - Score Update

  • Added a Score screen measuring your performance at the end of the game
  • Game is now resizable

Download

Download
plinth0.5.0.zip 48 MB
Download
plinth0.4.0.zip 49 MB
Download
plinth0.3.0.zip 48 MB
Download
plinth0.2.3.zip 23 MB
Download
plinth0.2.1.zip 23 MB
Download
plinth0.1.4.zip 23 MB

Install instructions

unzip and launch

Comments

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noice

goog